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C#多线程编程实例

  它首先进入临界区判断当前活动线程的数目,如果当前有活动线程存在,不管是写线程还是读线程(m_nActive),线程将等待指定的时间并且等待的写入线程数目加1,否则线程拥有写的权限。

 释放阅读锁的函数原型为:public void ReleaseReaderLock()。函数定义如下:

 public void ReleaseReaderLock()

 {

 System.LocalDataStoreSlot slot = Thread.GetNamedDataSlot(m_strThreadSlotName );

 LockFlags flag = (LockFlags)Thread.GetData( slot );

 if( flag == LockFlags.None )

 {   return;

 }

 bool bReader = true;  switch( flag )

 {

 case LockFlags.None:

 break;

 case LockFlags.Writer:

 bReader = false;

 break;

 }

 if( !bReader )

 return;

 Thread.SetData( slot, LockFlags.None );

 m_mutex.WaitOne();

 AutoResetEvent autoresetevent = null;

 this.m_nActive --;

 if( this.m_nActive == 0 )

 {    if( this.m_nWaitingReaders > 0 )

 {

 m_nActive ++ ;

 m_nWaitingReaders --;

 autoresetevent = this.m_aeReaders;

 }

 else if( this.m_nWaitingWriters > 0)

 {

 m_nWaitingWriters--;

 m_nActive --;

 autoresetevent = this.m_aeWriters ;

 }    }

 m_mutex.ReleaseMutex();

 if( autoresetevent != null )

 autoresetevent.Set();

 }

 释放阅读锁时,首先判断当前线程是否拥有阅读锁(通过线程局部存储的标志),然后判断是否有等待的阅读线程,如果有,先将当前活动线程加1,等待阅读线程数目减1,然后置事件为有信号。如果没有等待的阅读线程,判断是否有等待的写入线程,如果有则活动线程数目减1,等待的写入线程数目减1。释放写入锁与释放阅读锁的过程基本一致,可以参看源代码。

 注意在程序中,释放锁时,只会唤醒一个阅读程序,这是因为使用AutoResetEvent的原历,读者可自行将其改成ManualResetEvent,同时唤醒多个阅读程序,此时应令m_nActive等于整个等待的阅读线程数目。

 测试

 测试程序取自.Net FrameSDK中的一个例子,只是稍做修改。测试程序如下:

 using System;

 using System.Threading;

 using MyThreading;

 class Resource {

 myReaderWriterLock rwl = new myReaderWriterLock();

 public void Read(Int32 threadNum) {

 rwl.AcquireReaderLock(Timeout.Infinite);

 try {   Console.WriteLine("Start Resource reading (Thread={0})", threadNum);

 Thread.Sleep(250);

 Console.WriteLine("Stop Resource reading (Thread={0})", threadNum);

 }

 finally {  rwl.ReleaseReaderLock();

 }   }

 public void Write(Int32 threadNum) {

 rwl.AcquireWriterLock(Timeout.Infinite);

 try {

 Console.WriteLine("Start Resource writing (Thread={0})", threadNum);

 Thread.Sleep(750);

 Console.WriteLine("Stop Resource writing (Thread={0})", threadNum);

 }

 finally {  rwl.ReleaseWriterLock();

 }   }

 }

 class App {

 static Int32 numAsyncOps = 20;

 static AutoResetEvent asyncOpsAreDone = new AutoResetEvent(false);

 static Resource res = new Resource();

 public static void Main() {

 for (Int32 threadNum = 0; threadNum < 20; threadNum++) {

 ThreadPool.QueueUserWorkItem(new WaitCallback(UpdateResource), threadNum);

 }

 asyncOpsAreDone.WaitOne();

 Console.WriteLine("All operations have completed.");

 Console.ReadLine();

 }

 // The callback method's signature MUST match that of a System.Threading.TimerCallback

 // delegate (it takes an Object parameter and returns void)

 static void UpdateResource(Object state) {

 Int32 threadNum = (Int32) state;

 if ((threadNum % 2) != 0) res.Read(threadNum);

 else res.Write(threadNum);

 if (Interlocked.Decrement(ref numAsyncOps) == 0)

 asyncOpsAreDone.Set();

 }

 }

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