技术开发 频道

创建型模式专题总结(Creational Pattern)




示例代码:
using System; using System.Collections; public class Director { public void Construct( Builder builder ) { builder.BuildWall(); builder.BuildRoom(); builder.BuildDoor(); } } public abstract class Builder { public abstract void BuildWall(); public abstract void BuildRoom(); public abstract void BuildDoor(); public abstract GameScene GetResult(); } public class GameBuilder : Builder { private GameScene g; public override void BuildWall() { g = new GameScene(); g.Add( "Wall" ); } public override void BuildRoom() { g.Add( "Room" ); } public override void BuildDoor() { g.Add( "Door" ); } public override GameScene GetResult() { return g; } } public class GameScene { ArrayList parts = new ArrayList(); public void Add( string part ) { parts.Add( part ); } public void Display() { Console.WriteLine( " GameScene Parts:" ); foreach( string part in parts ) Console.WriteLine( part ); } }
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