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手机上实现任意角度翻转算法

  【IT168 技术文档】手机上实现任意角度翻转算法

  web2.0package rorate;   import javax.microedition.lcdui.Graphics;   /   * 图片任意角度翻转算法   * 同时实现了Nokia特有API   * author. BB   * Sprite.java   *   *   */   public class Sprite {   /** SIN TABLE **/   public final static int SIN_TABLE[] =   {   0, 4, 8, 13, 17, 22, 26, 31, 35, 39,   44, 48, 53, 57, 61, 65, 70, 74, 78, 83,   87, 91, 95, 99, 103, 107, 111, 115, 119, 123,   127, 131, 135, 138, 142, 146, 149, 153, 156, 160,   163, 167, 170, 173, 177, 180, 183, 186, 189, 192,   195, 198, 200, 203, 206, 208, 211, 213, 216, 218,   220, 223, 225, 227, 229, 231, 232, 234, 236, 238,   239, 241, 242, 243, 245, 246, 247, 248, 249, 250,   251, 251, 252, 253, 253, 254, 254, 254, 254, 254,   255, 254, 254, 254, 254, 254, 253, 253, 252, 251,   251, 250, 249, 248, 247, 246, 245, 243, 242, 241,   239, 238, 236, 234, 232, 231, 229, 227, 225, 223,   220, 218, 216, 213, 211, 208, 206, 203, 200, 198,   195, 192, 189, 186, 183, 180, 177, 173, 170, 167,   163, 160, 156, 153, 149, 146, 142, 138, 135, 131,   127, 123, 119, 115, 111, 107, 103, 99, 95, 91,   87, 83, 78, 74, 70, 65, 61, 57, 53, 48,   44, 39, 35, 31, 26, 22, 17, 13, 8, 4,   0, -4, -8, -13, -17, -22, -26, -31, -35, -39,   -44, -48, -53, -57, -61, -65, -70, -74, -78, -83,   -87, -91, -95, -99, -103, -107, -111, -115, -119, -123,   -127, -131, -135, -138, -142, -146, -149, -153, -156, -160,   -163, -167, -170, -173, -177, -180, -183, -186, -189, -192,   -195, -198, -200, -203, -206, -208, -211, -213, -216, -218,   -220, -223, -225, -227, -229, -231, -232, -234, -236, -238,   -239, -241, -242, -243, -245, -246, -247, -248, -249, -250,   -251, -251, -252, -253, -253, -254, -254, -254, -254, -254,   -255, -254, -254, -254, -254, -254, -253, -253, -252, -251,   -251, -250, -249, -248, -247, -246, -245, -243, -242, -241,   -239, -238, -236, -234, -232, -231, -229, -227, -225, -223,   -220, -218, -216, -213, -211, -208, -206, -203, -200, -198,   -195, -192, -189, -186, -183, -180, -177, -173, -170, -167,   -163, -160, -156, -153, -149, -146, -142, -138, -135, -131,   -127, -123, -119, -115, -111, -107, -103, -99, -95, -91,   -87, -83, -78, -74, -70, -65, -61, -57, -53, -48,   -44, -39, -35, -31, -26, -22, -17, -13, -8, -4   };   /** 透明 **/   public static int TRANSPARENT = 0;   /** 不透明 **/   public static int OPAQUE = 15;   /**   * 像素值   * 包含动画帧,主下标标识动画帧数,副下标的值代表像素值   */   public short pixels[][];   /*   * 精灵的宽度   * 该版本默认精灵各个帧的宽度一样大小   */   public short width;   /*   * 精灵的高度   * 该版本默认精灵各个帧的高度一样大小   */   public short height;   /*   * 动画帧数   */   public byte numOfFrame;   /*   * 当前动画帧数   */   public int curFrame;   /*   * 构造函数   * 确保传入的各个值为合理的值   * 使用的话请自己做判断   * @param _pixels 动画的像素值   * @param _width 宽度   * @param _height 高度   */   public Sprite(short[][] _pixels, short _width, short _height){   pixels = _pixels;   width = _width;   height = _height;   numOfFrame = (byte)_pixels.length;   curFrame = 0;   }   /*   * 构造函数   */   public Sprite(){   }   /*   * 投影   * @param cData   * @param l   * @param i1   * @param j1   * @param k1   * @return   */   private final short project(short cData[], int l, int i1, int j1, int k1) {   int j3 = (j1 & 0xffff) >> 8;   int k3 = (k1 & 0xffff) >> 8;   int l3 = (256 - j3) * (256 - k3);   int i4 = j3 * (256 - k3);   int j4 = (256 - j3) * k3;   int k4 = j3 * k3;   int l2 = j1 >> 16;   int i3 = k1 >> 16;   l2 %= l;   i3 %= i1;   i3 *= l;   short word0 = cData[l2 + i3];   short word2 = cData[(l2 + (i3 + l)) % (cData.length - 1)];   l2 = ++l2 % l;   short word1 = cData[l2 + i3];   short word3 = cData[(l2 + (i3 + l)) % (cData.length - 1)];   int l1 = word0 >> 12 & 0xf;   int i2 = word1 >> 12 & 0xf;   int j2 = word2 >> 12 & 0xf;   int k2 = word3 >> 12 & 0xf;   int k5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;   l1 = word0 >> 8 & 0xf;   i2 = word1 >> 8 & 0xf;   j2 = word2 >> 8 & 0xf;   k2 = word3 >> 8 & 0xf;   int l4 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;   l1 = word0 >> 4 & 0xf;   i2 = word1 >> 4 & 0xf;   j2 = word2 >> 4 & 0xf;   k2 = word3 >> 4 & 0xf;   int i5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;   l1 = word0 & 0xf;   i2 = word1 & 0xf;   j2 = word2 & 0xf;   k2 = word3 & 0xf;   int j5 = l1 * l3 + i2 * i4 + j2 * j4 + k2 * k4 >> 16;   return (short) ((k5 << 12) + (l4 << 8) + (i5 << 4) + j5);   }   /*   * 翻转   * @param count 在360度内翻转的个数   * @return 返回一个翻转后的精灵   */   public Sprite rotate(int count) {   Sprite sprite = new Sprite();   short radius = 30;   if (width == 40 && height == 40)   radius = 57;   else if (width == 8 && height == 8)   radius = 12;   else if (width == 6 && height == 12)   radius = 14;   else if (width == 24 && height == 24)   radius = 34;   else if (width == 26 && height == 26)   radius = 27;   else if (width == 8 && height == 15)   radius = 17;   else if (width == 10 && height == 16)   radius = 19;   else if (width == 11 && height == 15)   radius = 19;   else   System.out.println("Wrong size: " + width + " " + width + " "   + count);   sprite.width = radius;   sprite.height = radius;   sprite.numOfFrame = (byte)count;   sprite.pixels = new short[count][];   for (int j1 = 0; j1 < count; j1++) {   sprite.pixels[j1] = new short[sprite.width * sprite.height];   int k1 = j1 * (360 / count);   short l1 = width;   short i2 = height;   width = sprite.width;   height = sprite.height;   int j2 = width / 2;   int k2 = l1 / 2;   int l2 = i2 / 2;   int i3 = SIN_TABLE[k1 % 360] << 8;   int j3 = SIN_TABLE[(k1 + 90) % 360] << 8;   int k4 = 0;   int i4 = -j2 * j3;   int j4 = -j2 * i3;   for (int l4 = 0; l4 < sprite.pixels[j1].length; l4++)   sprite.pixels[j1][l4] = (short) (TRANSPARENT << 12);   for (int i5 = 0; i5 < height; i5++) {   int k3 = -j2 * j3;   int l3 = -j2 * i3;   for (int j5 = 0; j5 < width; j5++) {   //x   int k5 = (k3 - j4 >> 16) + k2;   //y   int l5 = (i4 + l3 >> 16) + l2;   if (k5 >= 0 && l5 >= 0 && l5 < i2 && k5 < l1)   sprite.pixels[j1][k4] = project(pixels[0], l1, i2,   (k3 - j4) + (k2 << 16), i4 + l3 + (l2 << 16));   k3 += j3;   l3 += i3;   k4++;   }   i4 += j3;   j4 += i3;   k4 -= width;   k4 += sprite.width;   }   height = i2;   width = l1;   }   return sprite;   }   /*   * 绘制精灵   * 在这里实现了Nokia的特有API   * 大家可以扩展该方法   * @param g   * @param x   * @param y   * @param manipulate   */   public void draw(Graphics g, int x, int y, int manipulate) {   drawPixels(g, true, 0, width, x, y, width,   height, manipulate, 4444);   }   public void drawPixels(Graphics g, boolean transparency,   int offset, int scanlength, int x, int y, int width, int height,   int manipulation, int format) {   int l1 = map2Manipulation(manipulation);   int j1;   int k1;   if ((l1 & 4) != 0) {   j1 = height;   k1 = width;   } else {   j1 = width;   k1 = height;   }   short newPixels[] = new short [j1 * k1];   if(manipulation == 0){   newPixels = pixels[curFrame];   }   else   for (int i2 = 0; i2 < k1; i2++) {   for (int j2 = 0; j2 < j1; j2++) {   int j = j2;   int k = i2;   if ((l1 & 1) != 0)   j = j1 - 1 - j;   if ((l1 & 2) != 0)   k = k1 - 1 - k;   if ((l1 & 4) != 0) {   int k2 = j;   j = k;   k = k2;   }   newPixels[j1 * i2 + j2] = pixels[curFrame][width * k + j];   }   }   int off = offset;   int vw = x + j1;   int vh = y + k1;   for(int idy = y; idy < vh; idy++){   int voff = off;   for(int idx = x; idx < vw; idx++){   short pixel = newPixels[voff++];   int k3 = idx;   for(; idx < vw - 1 && newPixels[voff] == pixel; voff++)   idx++;   if((pixel >> 12 & 0xff) != 0)   {   int l3 = 0xf0 & pixel << 4;   l3 |= 0xf000 & pixel << 8;   l3 |= 0xf00000 & pixel << 12;   g.setColor(l3);   g.drawLine(k3, idy, idx, idy);   }   }   off += j1;   }   }   private static int map2Manipulation(int i) throws IllegalArgumentException {   int j = 0;   if ((i & 0x2000) != 0)   j ^= 1;   if ((i & 0x4000) != 0)   j ^= 2;   switch (i & 0xffff9fff) {   case 90: // 'Z'   j ^= 6;   break;   case 180:   j ^= 3;   break;   case 270:   j ^= 5;   break;   default:   throw new IllegalArgumentException();   case 0: // '\0'   break;   }   return j;   }   }
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