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红黑树的Java实现



【IT168 技术文档】

红黑树可能是要考虑情况最多的BST树了,它有自己的规则(见代码的注释),通过这些规则可以保证花费较小的代价来达到相对平衡。
注意,红黑树仍然不是平衡树,但是统计性能要好于AVL树。
要保持红黑树的规则,主要通过两类操作,一类是换色,一类还是旋转。
红黑树插入主要要解决红-红冲突,而删除主要则解决“双黑”

同样,红黑树的删除节点实现是最复杂的,不过,复杂也就在于考虑的情况多,掌握了这几种情况实现还是不困难。
其实,红黑树其实是一颗扩充的二叉树,所以也是满二叉树,其空节点可以看做是扩充的叶节点。但是红黑树的扩充叶节点是有特殊意义的。


下面是代码:

package algorithms.tree;

/**

 * R-B Tree has following four rules:
 * 1)every node is either red or black
 * 2)root and empty node (external leaf node) are always black.
 * 3)the red node's parent node must be black
 * 4)every simple path start from node X to its descendant contains same number of black node
 * 
 * 
 * 
@author yovn
 *
 
*/

public class RBTree<extends Comparable<E>> extends DefaultBSTree<E> implements BSTree<E> {

    
    
    
public static class RBPrinter<extends Comparable<E>> implements DefaultBSTree.NodeVisitor<E>

    {

        @Override
        
public void visit(E ele) {
            
            
        }

        @Override
        
public void visitNode(algorithms.tree.DefaultBSTree.BSTNode<E>
 node) {
            RBNode
<E> n=(RBNode<E>
)node;
            
if(!
n.isNull())
            System.out.print(n.key
+"("+(n.color==RBNode.RED?"RED":"BLACK")+"),"
);
            
        }
        
    }
    
static class RBNode<extends Comparable<E>> extends BSTNode<E>

    {



        
static final boolean RED=false;
        
static final boolean BLACK=true
;
        
        
        
        RBNode
<E>
 parent;
        
boolean color;//red or black

        
        
        RBNode(RBNode
<E> p,E key,boolean
 color) {
            
super
(key);
            
this.color=
color;
            
this.parent=
p;
            
        }
        
        
        
        
final boolean isNull(){return key==null
;}
        
    }
    
    
        
    @Override
    
public final boolean
 delete(E ele) {
        RBNode
<E>
 cur;
        
        
int
 cmp;
        
if(root==null)return false
;
        cur
=(RBNode<E>
)root;
        
while(!cur.isNull()&&(cmp=ele.compareTo(cur.key))!=0
)
        {
            
if(cmp<0)cur=(RBNode<E>
)cur.left;
            
else cur=(RBNode<E>
)cur.right;
                
        }
        
if
(cur.isNull())
        {
            
//can't find specified key

            return false;
        }
        
if(!((RBNode<E>)cur.left).isNull()&&!((RBNode<E>
)cur.right).isNull())
        {
            RBNode
<E> prev=(RBNode<E>
)cur.left;
        
            
while(!((RBNode<E>
)prev.right).isNull())
            {
                
                prev
=(RBNode<E>
)prev.right;
            }
            cur.key
=
prev.key;
            cur
=
prev;
        
        }
        
if(!((RBNode<E>
)cur.left).isNull())
        {
            
if (cur ==
 root) {
                root 
=
 cur.left;
                ((RBNode
<E>)root).color=
RBNode.BLACK;
                
return true
;
            }
            
            
if(cur.parent.left==
cur)
            {
                cur.parent.left
=
cur.left;
                ((RBNode
<E>)cur.left).parent=
cur.parent;
            }
            
else

            {
                cur.parent.right
=cur.left;
                ((RBNode
<E>)cur.left).parent=
cur.parent;
            }
            
if(cur.color==
RBNode.BLACK)
            {
                ((RBNode
<E>)cur.left).color=
RBNode.BLACK;
            }
        }
        
else if(!((RBNode<E>
)cur.right).isNull())
        {
            
if (cur ==
 root) {
                root 
=
 cur.right;
                ((RBNode
<E>)root).color=
RBNode.BLACK;
                
return true
;
            }
            
            
if(cur.parent.left==
cur)
            {
                cur.parent.left
=
cur.right;
                ((RBNode
<E>)cur.right).parent=
cur.parent;
            }
            
else

            {
                cur.parent.right
=cur.right;
                ((RBNode
<E>)cur.right).parent=
cur.parent;
            }
            
if(cur.color==
RBNode.BLACK)
            {
                ((RBNode
<E>)cur.right).color=
RBNode.BLACK;
            }
        }
        
else

        {
            
if(cur==root)
            {
                root
=null
;
                
return true
;
            }
            RBNode
<E>
 todo;
            
if(cur.parent.left==
cur)
            {
                todo
=
newNullNode(cur.parent);
                cur.parent.left
=
todo;
            }
            
            
else

            {
                todo
=newNullNode(cur.parent);
                cur.parent.right
=
todo;
            }
            
if(cur.color==
RBNode.BLACK)
            {
                
//now todo is a double black node, we will eliminate the double black

                fixup_double_black(todo);
            }
            
        }
        
        
return true
;
    }

    @Override
    
public
 E findMax() {
        
if(isEmpty())return null
;
        BSTNode
<E> node=
root;
        
while(!((RBNode<E>
)node.right).isNull())
        {
            node
=
node.right;
        }
        
return
 node.key;
    }


    @Override
    
public
 E findMin() {
        
if(isEmpty())return null
;
        BSTNode
<E> node=
root;
        
while(!((RBNode<E>
)node.left).isNull())
        {
            node
=
node.left;
        }
        
return
 node.key;
    }

    
private final RBNode<E> newNullNode(RBNode<E>
 p)
    {
        
return new RBNode<E>(p,null
,RBNode.BLACK);
    }
    
    
private final RBNode<E> newNormalNode(RBNode<E> p,E key, boolean
 color)
    {
        RBNode
<E> node= new RBNode<E>
(p,key,color);
        node.left
=
newNullNode(node);
        node.right
=
newNullNode(node);
        
return
 node;
    }

    
private final void fixup_double_black(RBNode<E>
 cur) {
        
        RBNode
<E>
 sibling;
        RBNode
<E>
 p;
    
        
while(cur!=root)//until its parent,parent maybe double black 

        {
            p
=
cur.parent;
            
if(p.left==
cur)
            {
                sibling
=(RBNode<E>
)p.right;
                
if(sibling.color==
RBNode.RED)
                {
                    rotate_from_right(p);
                    p.color
=
RBNode.RED;
                    sibling.color
=RBNode.BLACK;//
actually, p.parent==sibling, remember we have done one rotation
                    
//this case  transformed to another case handled in other place

                }
                
else
 
                {
                    
if(((RBNode<E>)sibling.right).color==
RBNode.RED)
                    {
                        rotate_from_right(p);
                        sibling.color
=p.color;//also, p.parent==sibling, some textbook say here sibling's color can be red while not violate the 3th rule, i don't think so.

                        p.color=RBNode.BLACK;
                        ((RBNode
<E>)sibling.right).color=
RBNode.BLACK;
                        
//ok done!

                        return;
                        
                    }
                    
else if(((RBNode<E>)sibling.left).color==
RBNode.RED)
                    {
                        rotate_from_left(sibling);
                        sibling.color
=
RBNode.RED;
                        sibling.parent.color
=RBNode.BLACK;//
its parent was previously be its left child, remember we have done a left rotation from sibling
                        
                        
// now transformed to previous case, double black 's sibling(black) have right child colored red

                        
                    }
                    
else //  sibling's two children are both black

                    {
                        
//re-coloring the sibling and parent

                        sibling.color=RBNode.RED;
                        
if(p.color==
RBNode.BLACK)
                        {
                            cur
=
p;
                            
//now the cur node was not double black node ,but p was a double black

                        }
                        
else

                        {
                            p.color
=RBNode.BLACK;//eliminated the double black node 
                            return;
                        }
                    }
                }
            }
            
else

            {
                sibling
=(RBNode<E>)p.left;
                
if(sibling.color==
RBNode.RED)
                {
                    rotate_from_left(p);
                    p.color
=
RBNode.RED;
                    sibling.color
=RBNode.BLACK;//
actually, p.parent==sibling, remember we have done one rotation
                    
//this case  transformed to another case handled in other place

                }
                
else
 
                {
                    
if(((RBNode<E>)sibling.left).color==
RBNode.RED)
                    {
                        rotate_from_left(p);
                        sibling.color
=p.color;//also, p.parent==sibling, some textbook say here sibling's color can be red while not violate the 3th rule, i don't think so.

                        p.color=RBNode.BLACK;
                        ((RBNode
<E>)sibling.left).color=
RBNode.BLACK;
                        
//ok done!

                        return;
                        
                    }
                    
else if(((RBNode<E>)sibling.right).color==
RBNode.RED)
                    {
                        rotate_from_right(sibling);
                        sibling.color
=
RBNode.RED;
                        sibling.parent.color
=RBNode.BLACK;//
its parent was previously be its right child, remember we have done a left rotation from sibling
                    
                        
// now transformed to previous case, double black 's sibling(black) have right child colored red

                        
                    }
                    
else //  sibling's two children are both black

                    {
                        
//re-coloring the sibling and parent

                        sibling.color=RBNode.RED;
                        
if(p.color==
RBNode.BLACK)
                        {
                            cur
=
p;
                            
//now the cur node was not double black node ,but p was a double black

                        }
                        
else

                        {
                            p.color
=RBNode.BLACK;//eliminated the double black node 
                            return;
                        }
                    }
                }
            }
        }
        
    }

    



    @Override
    
public final void
 insert(E ele) {
        
if(root==null
)
        {
            root
=newNormalNode(null,ele,RBNode.BLACK);//now root's black-height(bh) is 1

            return;
        }
        RBNode
<E> ret=_insert((RBNode<E>)root,ele);//first insert it

        _insert_fixup(ret);//fix-up the R-B tree from node cur;
    }
    
    
    
private final void _insert_fixup(RBNode<E>
 cur) {
        
        RBNode
<E>
 p,g;
    
        
//we should fix until it is black colored

        while(cur!=root&&cur.color==RBNode.RED)
        {
            p
=
cur.parent;
            
if(p.color==
RBNode.BLACK)
            {
                
//that's fine, the insertion will not change any black height, and will not violate any rule.

                return;
            }
            g
=p.parent;//we can assume the p is not null now.

            
            
if(p==
g.left)
            {
                RBNode
<E> uncle=(RBNode<E>
 )g.right;
                
if(uncle.color==
RBNode.RED)
                {
                    
//re-coloring

                    g.color=RBNode.RED;
                    uncle.color
=p.color=
RBNode.BLACK;
                    
                    
//now the g maybe conflict with its parent;

                    cur=g;
                }
                
else

                {
                    
if(cur==p.right)
                    {
                        
//this case we should do left rotation, and then it will transform to next case

                        cur=rotate_from_right(p);
                        cur
=(RBNode<E>
)cur.left;
                        
//transformed to next case    

                    }
                    
                    cur
=
rotate_from_left(g);
                    cur.color
=
RBNode.BLACK;
                    ((RBNode
<E>)cur.left).color=((RBNode<E>)cur.right).color=
RBNode.RED;
                                    
                
                }
                
            }
            
else

            {
                RBNode
<E> uncle=(RBNode<E> )g.left;
                
if(uncle.color==
RBNode.RED)
                {
                    
//re-coloring

                    g.color=RBNode.RED;
                    uncle.color
=p.color=
RBNode.BLACK;
                    
                    
//now the g maybe conflict with its parent;

                    cur=g;
                }
                
else

                {
                    
if(cur==p.left)
                    {
                        
//this case we should do right rotation, and then it will transform to next case

                        cur=rotate_from_left(p);
                        cur
=(RBNode<E>
)cur.right;
                        
//transformed to next case    

                    }
                    
                    cur
=
rotate_from_right(g);
                    cur.color
=
RBNode.BLACK;
                    ((RBNode
<E>)cur.left).color=((RBNode<E>)cur.right).color=
RBNode.RED;
                                    
                
                }
            }
                
        }
        ((RBNode
<E>)root).color=
RBNode.BLACK;
        
        
    }




    
private final RBNode<E> rotate_from_right(RBNode<E>
 p) {
        
        RBNode
<E> g=
p.parent;
        RBNode
<E> cur=(RBNode<E>
)p.right;
        
        p.right
=
cur.left;
        
if(cur.left!=null)((RBNode<E>)cur.left).parent=
p;
        
        cur.left
=
p;
        p.parent
=
cur;
        
        
        
if(g!=null
)
        {
            
if(g.left==p)g.left=
cur;
            
else g.right=
cur;
        }
        
else root=
cur;
        
        cur.parent
=
g;
        
return
 cur;
        
    
    }




    
private final RBNode<E> rotate_from_left(RBNode<E>
 p) {
        RBNode
<E> g=
p.parent;
        RBNode
<E> cur=(RBNode<E>
)p.left;
        
        p.left
=
cur.right;
        
if(cur.right!=null)((RBNode<E>)cur.right).parent=
p;
        
        cur.right
=
p;
        p.parent
=
cur;
        
        
        
if(g!=null
)
        {
            
if(g.left==p)g.left=
cur;
            
else g.right=
cur;
        }
        
else root=
cur;
        
        cur.parent
=
g;
        
return
 cur;
    }




    
private final RBNode<E> _insert(RBNode<E>
 cur,E ele)
    {
        
        RBNode
<E> parent=null
;
        
int
 cmp;
        
boolean left=false
;
        
while(!cur.isNull()&&(cmp=ele.compareTo(cur.key))!=0
)
        {
            parent
=
cur;
            
if(cmp<0
)
            {
                cur
=(RBNode<E>
)cur.left;
                left
=true
;
                
            }
            
else {cur=(RBNode<E>)cur.right;left=false
;}
            
        }
        
if(!cur.isNull())throw new IllegalArgumentException("can't insert duplicate key!"
);
        cur
=
newNormalNode(parent,ele,RBNode.RED);
        
if(left)parent.left=
cur;
        
else parent.right=
cur;
        
return
 cur;
    }




    
/**

     * 
     
*/
    
public RBTree() {
            root
=null
;
    }
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