技术开发 频道

chain of responsibilit职责链模式

【IT168技术文档】
动机:在软件构建过程中,一个请求可能被多个对象处理,但是每个请求在运行时只能有一个
接收者,如果显示指定,将必不可少地带来请求发送者和接收者的深耦合.


意图:使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系.
将这些对象连成一条链,并沿着这条链传递请求,直到有一个对象处理它为止.


chain of responsibility 模式的应用场合在于“一个请求可能有多个接收者,但是最后真正
的接受者只有一个”,只有这时候请求发送者与接受者的偶合才有可能出现“变化脆弱”的症状,
职责链的母的旧式将二者解耦,从而更好的应对变化

应用了chain of responsibilit模式后,对象的职责分派将更具灵活性。我们可以在运行时动态添加
修改请求的处理职责。

如果请求传递到职责链的末尾依然得不到处理,应该有一个合理的缺省机制,这也是美一个接受对象
的责任,而不是发出请求的对象的责任。
first
abstract class BaseHandler { public abstract bool CanHandleRequest(); public abstract void HandleRequest(Request request); private BaseHandler next; public BaseHandler Next { get { return this.next; } set { this.next = value; } } } public class AHandler : BaseHandler { public override bool CanHandleReques() { } public override void HandleRequest(Request request) { } } public class BHandler : BaseHandler { public override bool CanHandleReques() { } public override void HandleRequest(Request request) { } } public class CHandler : BaseHandler { public override bool CanHandleReques() { } public override void HandleRequest(Request request) { } } public class Sender { public void Process() { Request request = new Request(); ArrayList list = new ArrayList(); list.Add(new AHandler() ); list.Add(new BHandler() ); list.Add(new CHandler() ); foreach(BaseHandler handler in list) { if (handler.CanHandleRequest()) { handler.HandleRequest(request); } } } }
abstract class BaseHandler { public BaseHandler(BaseHandler next) { this.next = next; } public abstract bool CanHandleRequest(); //public abstract void HandleRequest(Request request); public virtual void HandleRequest(Request request) { if (this.next != null) { this.next.HandleRequest(request); } } private BaseHandler next; public BaseHandler Next { get { return this.next; } set { this.next = value; } } } public class AHandler : BaseHandler { public AHandler(BaseHandler next) : base(next) { } public override bool CanHandleReques() { } public override void HandleRequest(Request request) { if (this.CanHandleRequest()) { } else { base.HandleRequest(request); } } } public class BHandler : BaseHandler { public BHandler(BaseHandler next) : base(next) { } public override bool CanHandleReques() { } public override void HandleRequest(Request request) { } } public class CHandler : BaseHandler { public CHandler(BaseHandler next) : base(next) { } public override bool CanHandleReques() { if() { // } else { // } } public override void HandleRequest(Request request) { } } public class Sender { public void Process() { //Request request = new Request(); Sender sender = new Sender; Handler handler1 = new AHandler(null); Handler handler2 = new BHandler(handler1); Handler handler3 = new CHandler(handler2); handler3.HandlerRequest(request); sender.Process(handler3); } }
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